Designing Your Character: For this video, I'm working off of my iPad Pro. I hope you're ready because we're about to get started.Ģ.
By the time you're done with this course, you should have a strong understanding of how to rig image-based characters inside of MOHO. And then finally, we will export the animation for the world to see. We will create an animation to test the character out. Then we will wrap up by polishing up the character. And then of course, assign all the actions to dials so they can easily be invoked at anytime. You'll learn how to create the mesh as well as link your layers appropriately. But then we'll move over to reconstructing the eyes, creating a smart dial for your pupils, as well as your eyebrows and blink functions. From there, we'll create an optional I switch just in case you're looking for a simpler way to control the eyes. And then we can apply both Dynamics and link to the mesh. Then we can assign a smart warp mesh to any area we wish to effect. Then we can add some dynamic hair movement. This includes adding bones, binding the layers appropriately, as well as adding constraints and target bones. Then we'll move onto rigging the character. Then we will go through the process of reducing file size and doing any final touches in Photoshop before bringing the file over to MOHO. More specifically, in this course, you will learn how to first create a character and set it up for proper structure. In addition, we'll learn how to add bone dynamics, head turns, and more just by using a PSD file. And we can also take advantage of other features that are exclusive to image layers. And this requires some different methods. And we're going to focus on the image-based part of the rigging process. More specifically, with MOHO, you can animate out vector-based characters and image-based characters. And you are watching how to rig and animate a PSD file inside of MOHO Pro 12.